The scene's tree beside its C#
A .tscn opens as Structure's tree of its nodes, each with its type and script, its
properties edited there. A scene is marked where Godot would not load what it says, with fixes, and a
script shows the scenes it runs in.
C# that knows its scenes
The C# of a script is checked against every scene that runs it. GetNode<T> paths
and types, res:// and uid:// paths and [Export] values
complete and are checked, and every string Godot takes (input actions, groups, animations,
autoloads, shader parameters, translations, layers and theme items) completes, is checked and
renames. Signals and their handlers lead to each other, and a rename reaches the scenes.